Contact3d.ml1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Contact3d.mli *) type t = { normal : Vec3.t; depth : float; point : Vec3.t } let make ~normal ~depth ~point = { normal = Vec3.normalize normal; depth; point } let flip (c : t) : t = { c with normal = Vec3.scale (-1.) c.normal }