Sourceval octant : int -> (int * int) list Sourceval outline :
Framebuffer.t ->
cx:int ->
cy:int ->
r:int ->
rgb:int ->
alpha:float ->
unit Sourceval ellipse_points :
rx:float ->
ry:float ->
segments:int ->
(float * float) list Sourceval segments_for_radius : ?tolerance:float -> float -> int