Module Hitbox3dSource

Sourcetype t =
  1. | Sphere of float
  2. | Box of Vec3.t
  3. | Capsule of float * float
  4. | Plane of Vec3.t * float
Sourcetype placed = {
  1. shape : t;
  2. pos : Vec3.t;
  3. orientation : Quat.t;
}
Sourceval place : ?orientation:Quat.t -> Vec3.t -> t -> placed
Sourceval bounds : placed -> Vec3.t * Vec3.t
Sourceval volume : t -> float
Sourceval inertia : mass:float -> t -> Mat3.t
Sourceval corners : placed -> Vec3.t list
Sourceval face_axes : placed -> Vec3.t list
Sourceval segment : placed -> Vec3.t * Vec3.t
Sourceval support : placed -> Vec3.t -> Vec3.t
Sourceval extent : placed -> Vec3.t -> float * float