tiny_libs.ai_movement
Steering
tiny_libs.ai_bots
tiny_libs.ai_decision
tiny_libs.ai_learning
tiny_libs.ai_search
tiny_libs.audio
tiny_libs.audio_abc
tiny_libs.audio_effects
tiny_libs.audio_instruments
tiny_libs.audio_midi
tiny_libs.audio_mod
tiny_libs.audio_mpeg
tiny_libs.audio_signal
tiny_libs.audio_synthesis
tiny_libs.audio_vorbis
tiny_libs.audio_wav
tiny_libs.compression
tiny_libs.compression_brotli
tiny_libs.compression_brotli_words
tiny_libs.core
tiny_libs.crypto
tiny_libs.graphics_2d
tiny_libs.graphics_2d_geometry
tiny_libs.graphics_3d
tiny_libs.graphics_3d_geometry
tiny_libs.graphics_animation
tiny_libs.graphics_avi
tiny_libs.graphics_core
tiny_libs.graphics_fli
tiny_libs.graphics_font
tiny_libs.graphics_gif
tiny_libs.graphics_gpu
tiny_libs.graphics_ilbm
tiny_libs.graphics_images
tiny_libs.graphics_imaging
tiny_libs.graphics_jpeg
tiny_libs.graphics_movie
tiny_libs.graphics_mpeg1
tiny_libs.graphics_mpeg_system
tiny_libs.graphics_png
tiny_libs.graphics_raytrace
tiny_libs.graphics_rgba
tiny_libs.graphics_svg
tiny_libs.graphics_xpm
tiny_libs.graphics_y4m
tiny_libs.graphics_yuv
tiny_libs.gui
tiny_libs.highlight_code
tiny_libs.juice
tiny_libs.networking_mail
tiny_libs.networking_netcode
tiny_libs.networking_protocols
tiny_libs.networking_tls
tiny_libs.networking_unix
tiny_libs.physics_2d
tiny_libs.physics_3d
tiny_libs.random
tiny_libs.terminal
tiny_libs.terminal_unix
type vec = float * float
type vehicle = {
position : vec;
velocity : vec;
max_speed : float;
max_force : float;
}
val seek : vec -> vehicle -> vec
val flee : vec -> vehicle -> vec
val arrive : ?slowing:float -> vec -> vehicle -> vec
val pursue : vehicle -> vehicle -> vec
val evade : vehicle -> vehicle -> vec
val wander : ?distance:float -> ?radius:float -> angle:float -> vehicle -> vec
val avoid : ?ahead:float -> ?size:float -> (vec * float) list -> vehicle -> vec
val follow : ?ahead:float -> width:float -> vec list -> vehicle -> vec
val steer : vehicle -> vec -> vec
val blend : (float * vec) list -> vec
val move : dt:float -> vec -> vehicle -> vehicle
val direction : vec -> vec
val heading : vehicle -> vec