Sourceval pan : float -> float * float Sourceval pan_linear : float -> float * float Sourceval interaural_delay : float -> int Sourcetype vec = {x : float;y : float;z : float;
} Sourceval vec : float -> float -> float -> vec Sourceval attenuation : reference:float -> float -> float Sourceval air_loss : frequency:float -> float -> float Sourceval air_cutoff : float -> float Sourceval doppler :
speed_of_sound:float ->
listener:vec ->
listener_velocity:vec ->
source:vec ->
source_velocity:vec ->
float