tiny_libs.physics_3d
Collide3d
tiny_libs.ai_bots
tiny_libs.ai_decision
tiny_libs.ai_learning
tiny_libs.ai_movement
tiny_libs.ai_search
tiny_libs.audio
tiny_libs.audio_abc
tiny_libs.audio_effects
tiny_libs.audio_instruments
tiny_libs.audio_midi
tiny_libs.audio_mod
tiny_libs.audio_mpeg
tiny_libs.audio_signal
tiny_libs.audio_synthesis
tiny_libs.audio_vorbis
tiny_libs.audio_wav
tiny_libs.compression
tiny_libs.compression_brotli
tiny_libs.compression_brotli_words
tiny_libs.core
tiny_libs.crypto
tiny_libs.graphics_2d
tiny_libs.graphics_2d_geometry
tiny_libs.graphics_3d
tiny_libs.graphics_3d_geometry
tiny_libs.graphics_animation
tiny_libs.graphics_avi
tiny_libs.graphics_core
tiny_libs.graphics_fli
tiny_libs.graphics_font
tiny_libs.graphics_gif
tiny_libs.graphics_gpu
tiny_libs.graphics_ilbm
tiny_libs.graphics_images
tiny_libs.graphics_imaging
tiny_libs.graphics_jpeg
tiny_libs.graphics_movie
tiny_libs.graphics_mpeg1
tiny_libs.graphics_mpeg_system
tiny_libs.graphics_png
tiny_libs.graphics_raytrace
tiny_libs.graphics_rgba
tiny_libs.graphics_svg
tiny_libs.graphics_xpm
tiny_libs.graphics_y4m
tiny_libs.graphics_yuv
tiny_libs.gui
tiny_libs.highlight_code
tiny_libs.juice
tiny_libs.networking_mail
tiny_libs.networking_netcode
tiny_libs.networking_protocols
tiny_libs.networking_tls
tiny_libs.networking_unix
tiny_libs.physics_2d
tiny_libs.random
tiny_libs.terminal
tiny_libs.terminal_unix
val closest_on_segment : (Vec3.t * Vec3.t) -> Vec3.t -> Vec3.t
val closest_between_segments : (Vec3.t * Vec3.t) -> (Vec3.t * Vec3.t) -> Vec3.t * Vec3.t
val closest_on_box : Hitbox3d.placed -> Vec3.t -> Vec3.t
val closest_on_triangle : (Vec3.t * Vec3.t * Vec3.t) -> Vec3.t -> Vec3.t
val spheres : (Vec3.t * float) -> (Vec3.t * float) -> Contact3d.t option
val sphere_box : (Vec3.t * float) -> Hitbox3d.placed -> Contact3d.t option
val sphere_capsule : (Vec3.t * float) -> Hitbox3d.placed -> Contact3d.t option
val capsules : Hitbox3d.placed -> Hitbox3d.placed -> Contact3d.t option
val boxes : ?edge_axes:bool -> Hitbox3d.placed -> Hitbox3d.placed -> Contact3d.t option
val box_capsule : Hitbox3d.placed -> Hitbox3d.placed -> Contact3d.t option
val plane_hitbox : (Vec3.t * float) -> Hitbox3d.placed -> Contact3d.t option
val sphere_triangle : (Vec3.t * float) -> (Vec3.t * Vec3.t * Vec3.t) -> Contact3d.t option
val contact : Hitbox3d.placed -> Hitbox3d.placed -> Contact3d.t option
val touching : Hitbox3d.placed -> Hitbox3d.placed -> bool
val manifold : Hitbox3d.placed -> Hitbox3d.placed -> Contact3d.t list
val box_faces : Hitbox3d.placed -> (Vec3.t * Vec3.t list) list
val clip_by_plane : Vec3.t list -> Vec3.t -> float -> Vec3.t list
val spread_out : int -> Contact3d.t list -> Contact3d.t list
val bounds_overlap : (Vec3.t * Vec3.t) -> (Vec3.t * Vec3.t) -> bool
val ray_sphere : from:Vec3.t -> direction:Vec3.t -> (Vec3.t * float) -> float option
val ray_plane : from:Vec3.t -> direction:Vec3.t -> (Vec3.t * float) -> float option
val ray_box : from:Vec3.t -> direction:Vec3.t -> Hitbox3d.placed -> float option
val ray_capsule : from:Vec3.t -> direction:Vec3.t -> Hitbox3d.placed -> float option
val ray_triangle : from:Vec3.t -> direction:Vec3.t -> (Vec3.t * Vec3.t * Vec3.t) -> float option
val ray : from:Vec3.t -> direction:Vec3.t -> Hitbox3d.placed -> float option