Sourceval create : me:int -> players:int -> delay:int -> t Sourceval add_mine : t -> tick:int -> string -> unit Sourceval find : t -> tick:int -> int -> string option Sourceval known_upto : t -> int -> int Sourceval receive : t -> string -> unit Sourceval checksum : t -> tick:int -> int32 -> unit Sourceval desync : t -> (int * int) option