tiny_libs.physics_3d
Integrate3d
tiny_libs.ai_bots
tiny_libs.ai_decision
tiny_libs.ai_learning
tiny_libs.ai_movement
tiny_libs.ai_search
tiny_libs.audio
tiny_libs.audio_abc
tiny_libs.audio_effects
tiny_libs.audio_instruments
tiny_libs.audio_midi
tiny_libs.audio_mod
tiny_libs.audio_mpeg
tiny_libs.audio_signal
tiny_libs.audio_synthesis
tiny_libs.audio_vorbis
tiny_libs.audio_wav
tiny_libs.compression
tiny_libs.compression_brotli
tiny_libs.compression_brotli_words
tiny_libs.core
tiny_libs.crypto
tiny_libs.graphics_2d
tiny_libs.graphics_2d_geometry
tiny_libs.graphics_3d
tiny_libs.graphics_3d_geometry
tiny_libs.graphics_animation
tiny_libs.graphics_avi
tiny_libs.graphics_core
tiny_libs.graphics_fli
tiny_libs.graphics_font
tiny_libs.graphics_gif
tiny_libs.graphics_gpu
tiny_libs.graphics_ilbm
tiny_libs.graphics_images
tiny_libs.graphics_imaging
tiny_libs.graphics_jpeg
tiny_libs.graphics_movie
tiny_libs.graphics_mpeg1
tiny_libs.graphics_mpeg_system
tiny_libs.graphics_png
tiny_libs.graphics_raytrace
tiny_libs.graphics_rgba
tiny_libs.graphics_svg
tiny_libs.graphics_xpm
tiny_libs.graphics_y4m
tiny_libs.graphics_yuv
tiny_libs.gui
tiny_libs.highlight_code
tiny_libs.juice
tiny_libs.networking_mail
tiny_libs.networking_netcode
tiny_libs.networking_protocols
tiny_libs.networking_tls
tiny_libs.networking_unix
tiny_libs.physics_2d
tiny_libs.random
tiny_libs.terminal
tiny_libs.terminal_unix
type method_ =
| Explicit_euler
| Semi_implicit_euler
| Verlet
| Rk4
type spin_law =
| Momentum
| Spin_gyroscopic
| Spin_naive
type turn =
| First_order
| Exact
type force = Vec3.t -> Vec3.t -> Vec3.t
val methods : method_ list
val name : method_ -> string
val no_force : force
val step : method_ -> ?law:spin_law -> ?turn:turn -> ?torque:Vec3.t -> force:force -> dt:float -> Body3d.t -> Body3d.t
val spin_step : ?law:spin_law -> ?turn:turn -> torque:Vec3.t -> dt:float -> Body3d.t -> Body3d.t
val explicit_euler : force:force -> dt:float -> Body3d.t -> Body3d.t
val semi_implicit_euler : force:force -> dt:float -> Body3d.t -> Body3d.t
val verlet : force:force -> dt:float -> Body3d.t -> Body3d.t
val rk4 : force:force -> dt:float -> Body3d.t -> Body3d.t