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let linear ?selection ((ax, ay) : float * float) ((bx, by) : float * float) ((r0, g0, b0) : int * int * int) ((r1, g1, b1) : int * int * int)
(img : Pixels.image) : Pixels.image =
let dx = bx -. ax and dy = by -. ay in
let len2 = Float.max 1e-9 ((dx *. dx) +. (dy *. dy)) in
let out = Pixels.copy img in
for y = 0 to img.height - 1 do
for x = 0 to img.width - 1 do
let px = float_of_int x +. 0.5 -. ax and py = float_of_int y +. 0.5 -. ay in
let t = Float.min 1. (Float.max 0. (((px *. dx) +. (py *. dy)) /. len2)) in
let mix a b = Pixels.clamp (int_of_float (Float.round (float_of_int a +. (float_of_int (b - a) *. t)))) in
Pixels.set out x y 0 (mix r0 r1);
Pixels.set out x y 1 (mix g0 g1);
Pixels.set out x y 2 (mix b0 b1);
Pixels.set out x y 3 255
done
done;
match selection with Some m -> Composite.through m ~before:img ~after:out | None -> out