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type t = {
server : Server.t;
seats : int;
mutable seated : (int * int) list;
mutable forwarded : int;
}
let listen (caps : < Cap.network ; .. >) ~(bind : string) ~(port : int) ~(players : int) : t * int =
let server, port = Server.listen caps ~bind ~port () in
({ server; seats = players; seated = []; forwarded = 0 }, port)
let players (t : t) : int list = List.map snd t.seated
let forwarded (t : t) : int = t.forwarded
let free_seat (t : t) : int option =
List.find_opt (fun n -> not (List.mem n (players t))) (List.init t.seats Fun.id)
let step (t : t) : unit =
List.iter
(fun (e : Server.event) ->
match e with
| Joined id -> (
match free_seat t with
| Some n ->
t.seated <- t.seated @ [ (id, n) ];
Server.send t.server id (String.init 2 (fun i -> Char.chr (if i = 0 then 2 else n)))
| None -> Server.close t.server id)
| Message (id, packet) ->
if List.mem_assoc id t.seated then
List.iter
(fun (other, _) ->
if other <> id then begin
Server.send t.server other packet;
t.forwarded <- t.forwarded + 1
end)
t.seated
| Left id -> t.seated <- List.remove_assoc id t.seated)
(Server.step t.server);
Server.flush t.server
let wait (t : t) (timeout : float) : unit = Server.wait t.server timeout