Module Values.RegisterComputeInputSource

This API works with the following fleet types: Anywhere, Container Registers a compute resource in an Amazon GameLift Servers Anywhere fleet. For an Anywhere fleet that's running the Amazon GameLift Servers Agent, the Agent handles all compute registry tasks for you. For an Anywhere fleet that doesn't use the Agent, call this operation to register fleet computes. To register a compute, give the compute a name (must be unique within the fleet) and specify the compute resource's DNS name or IP address. Provide a fleet ID and a fleet location to associate with the compute being registered. You can optionally include the path to a TLS certificate on the compute resource. If successful, this operation returns compute details, including an Amazon GameLift Servers SDK endpoint or Agent endpoint. Game server processes running on the compute can use this endpoint to communicate with the Amazon GameLift Servers service. Each server process includes the SDK endpoint in its call to the Amazon GameLift Servers server SDK action InitSDK(). To view compute details, call DescribeCompute with the compute name. Learn more Create an Anywhere fleet Test your integration Server SDK reference guides (for version 5.x)

Sourcetype nonrec t = {
  1. fleetId : FleetIdOrArn.t;
    (*

    A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.

    *)
  2. computeName : ComputeName.t;
    (*

    A descriptive label for the compute resource.

    *)
  3. certificatePath : NonZeroAndMaxString.t option;
    (*

    The path to a TLS certificate on your compute resource. Amazon GameLift Servers doesn't validate the path and certificate.

    *)
  4. dnsName : DnsNameInput.t option;
    (*

    The DNS name of the compute resource. Amazon GameLift Servers requires either a DNS name or IP address.

    *)
  5. ipAddress : IpAddress.t option;
    (*

    The IP address of the compute resource. Amazon GameLift Servers requires either a DNS name or IP address. When registering an Anywhere fleet, an IP address is required.

    *)
  6. location : LocationStringModel.t option;
    (*

    The name of a custom location to associate with the compute resource being registered. This parameter is required when registering a compute for an Anywhere fleet.

    *)
}
Sourceval context_ : string
Sourceval make : ?certificatePath:??? -> ?dnsName:??? -> ?ipAddress:??? -> ?location:??? -> fleetId:FleetIdOrArn.t -> computeName:ComputeName.t -> unit -> t
Sourceval to_value : t -> [> `Structure of (string * [> `String of FleetIdOrArn.t ]) list ]
Sourceval to_query : t -> Awso.Client.Query.t
Sourceval of_xml : Awso.Xml.t -> t
Sourceval of_string : string -> t
Sourceval of_json : Yojson.Safe.t -> t
Sourceval to_json : t -> Yojson.Safe.t