Values.CreateGameSessionQueueOutputSourceThis API works with the following fleet types: EC2, Anywhere, Container Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to locate the best available placement locations for a new game session, and then prompts the game server process to start a new game session. A game session queue is configured with a set of destinations (Amazon GameLift Servers fleets or aliases) that determine where the queue can place new game sessions. These destinations can span multiple Amazon Web Services Regions, can use different instance types, and can include both Spot and On-Demand fleets. If the queue includes multi-location fleets, the queue can place game sessions in any of a fleet's remote locations. You can configure a queue to determine how it selects the best available placement for a new game session. Queues can prioritize placement decisions based on a combination of location, hosting cost, and player latency. You can set up the queue to use the default prioritization or provide alternate instructions using PriorityConfiguration. Request options Use this operation to make these common types of requests. Create a queue with the minimum required parameters. Name Destinations (This parameter isn't required, but a queue can't make placements without at least one destination.) Create a queue with placement notification. Queues that have high placement activity must use a notification system, such as with Amazon Simple Notification Service (Amazon SNS) or Amazon CloudWatch. Required parameters Name and Destinations NotificationTarget Create a queue with custom prioritization settings. These custom settings replace the default prioritization configuration for a queue. Required parameters Name and Destinations PriorityConfiguration Create a queue with special rules for processing player latency data. Required parameters Name and Destinations PlayerLatencyPolicies Results If successful, this operation returns a new GameSessionQueue object with an assigned queue ARN. Use the queue's name or ARN when submitting new game session requests with StartGameSessionPlacement or StartMatchmaking. Learn more Design a game session queue Create a game session queue Related actions CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
type nonrec t = {gameSessionQueue : GameSessionQueue.t option;An object that describes the newly created game session queue.
*)}type nonrec error = [ | `InternalServiceException of InternalServiceException.t| `InvalidRequestException of InvalidRequestException.t| `LimitExceededException of LimitExceededException.t| `NotFoundException of NotFoundException.t| `TaggingFailedException of TaggingFailedException.t| `Unknown_operation_error of string * string option ]val error_of_json :
string ->
Yojson.Safe.t ->
[> `InternalServiceException of InternalServiceException.t
| `InvalidRequestException of InvalidRequestException.t
| `LimitExceededException of LimitExceededException.t
| `NotFoundException of NotFoundException.t
| `TaggingFailedException of TaggingFailedException.t
| `UnauthorizedException of UnauthorizedException.t
| `Unknown_operation_error of string * string option ]val error_of_xml :
string ->
Awso.Xml.t ->
[> `InternalServiceException of InternalServiceException.t
| `InvalidRequestException of InvalidRequestException.t
| `LimitExceededException of LimitExceededException.t
| `NotFoundException of NotFoundException.t
| `TaggingFailedException of TaggingFailedException.t
| `UnauthorizedException of UnauthorizedException.t
| `Unknown_operation_error of string * string option ]val to_value :
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* [> `Integer of WholeNumber.t
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| `String of ArnStringModel.t ])
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| `String of GameSessionQueueName.t
| `Structure of
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| `String of LocationStringModel.t ]
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