Values.CreatePlayerSessionsInputSourceThis API works with the following fleet types: EC2, Anywhere, Container Reserves open slots in a game session for a group of players. New player sessions can be created in any game session with an open slot that is in ACTIVE status and has a player creation policy of ACCEPT_ALL. To add a single player to a game session, use CreatePlayerSession To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID. If successful, a slot is reserved in the game session for each player, and new PlayerSession objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift Servers service. Player sessions cannot be updated. The maximum number of players per game session is 200. It is not adjustable. Related actions All APIs by task
type nonrec t = {gameSessionId : ArnStringModel.t;An identifier for the game session that is unique across all regions to add players to. The value is always a full ARN in the following format: arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>.
*)playerIds : PlayerIdList.t;List of unique identifiers for the players to be added.
*)playerDataMap : PlayerDataMap.t option;Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds parameter are ignored.
*)}val make :
?playerDataMap:??? ->
gameSessionId:ArnStringModel.t ->
playerIds:PlayerIdList.t ->
unit ->
tval to_value :
t ->
[> `Structure of
(string
* [> `List of [> `String of PlayerId.t ] list
| `Map of
([> `String of NonZeroAndMaxString.t ]
* [> `String of PlayerData.t ])
list
| `String of ArnStringModel.t ])
list ]