Values.PriorityConfigurationSourceCustom prioritization settings to use with a game session queue. Prioritization settings determine how the queue selects a game hosting resource to start a new game session. This configuration replaces the default prioritization process for queues. By default, a queue makes game session placements based on the following criteria: When a game session request does not include player latency data, Amazon GameLift Servers places game sessions based on the following priorities: (1) the queue's default destination order, and (2) for multi-location fleets, an alphabetic list of locations. When a game session request includes player latency data, Amazon GameLift Servers re-orders the queue's destinations to make placements where the average player latency is lowest. It reorders based the following priorities: (1) the lowest average latency across all players, (2) the lowest hosting cost, (3) the queue's default destination order, and (4) for multi-location fleets, an alphabetic list of locations.
type nonrec t = {priorityOrder : PriorityTypeList.t option;A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once. LATENCY -- Amazon GameLift Servers prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request. COST -- Amazon GameLift Servers prioritizes queue destinations with the lowest current hosting costs. Cost is evaluated based on the destination's location, instance type, and fleet type (Spot or On-Demand). DESTINATION -- Amazon GameLift Servers prioritizes based on the list order of destinations in the queue configuration. LOCATION -- Amazon GameLift Servers prioritizes based on the provided order of locations, as defined in LocationOrder.
*)locationOrder : LocationList.t option;The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations can include Amazon Web Services Region codes (such as us-west-2), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.
*)}val to_value :
t ->
[> `Structure of
(string
* [> `List of
[> `Enum of string | `String of LocationStringModel.t ] list ])
list ]