Values.RegisterGameServerOutputSourceThis API works with the following fleet types: EC2 (FleetIQ) Creates a new game server resource and notifies Amazon GameLift Servers FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables Amazon GameLift Servers FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session. To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data. Once a game server is successfully registered, it is put in status AVAILABLE. A request to register a game server may fail if the instance it is running on is in the process of shutting down as part of instance balancing or scale-down activity. Learn more Amazon GameLift Servers FleetIQ Guide
type nonrec t = {gameServer : GameServer.t option;Object that describes the newly registered game server.
*)}type nonrec error = [ | `ConflictException of ConflictException.t| `InternalServiceException of InternalServiceException.t| `InvalidRequestException of InvalidRequestException.t| `LimitExceededException of LimitExceededException.t| `Unknown_operation_error of string * string option ]val error_of_json :
string ->
Yojson.Safe.t ->
[> `ConflictException of ConflictException.t
| `InternalServiceException of InternalServiceException.t
| `InvalidRequestException of InvalidRequestException.t
| `LimitExceededException of LimitExceededException.t
| `UnauthorizedException of UnauthorizedException.t
| `Unknown_operation_error of string * string option ]val error_of_xml :
string ->
Awso.Xml.t ->
[> `ConflictException of ConflictException.t
| `InternalServiceException of InternalServiceException.t
| `InvalidRequestException of InvalidRequestException.t
| `LimitExceededException of LimitExceededException.t
| `UnauthorizedException of UnauthorizedException.t
| `Unknown_operation_error of string * string option ]val to_value :
t ->
[> `Structure of
(string
* [> `Structure of
(string
* [> `Enum of string
| `String of GameServerGroupName.t
| `Timestamp of Timestamp.t ])
list ])
list ]