Values.DeleteGameServerGroupOutputSourceThis API works with the following fleet types: EC2 (FleetIQ) Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources: The game server group The corresponding Auto Scaling group All game servers that are currently running in the group To delete a game server group, identify the game server group to delete and specify the type of delete operation to initiate. Game server groups can only be deleted if they are in ACTIVE or ERROR status. If the delete request is successful, a series of operations are kicked off. The game server group status is changed to DELETE_SCHEDULED, which prevents new game servers from being registered and stops automatic scaling activity. Once all game servers in the game server group are deregistered, Amazon GameLift Servers FleetIQ can begin deleting resources. If any of the delete operations fail, the game server group is placed in ERROR status. Amazon GameLift Servers FleetIQ emits delete events to Amazon CloudWatch. Learn more Amazon GameLift Servers FleetIQ Guide
type nonrec t = {gameServerGroup : GameServerGroup.t option;An object that describes the deleted game server group resource, with status updated to DELETE_SCHEDULED.
*)}type nonrec error = [ | `InternalServiceException of InternalServiceException.t| `InvalidRequestException of InvalidRequestException.t| `NotFoundException of NotFoundException.t| `Unknown_operation_error of string * string option ]val error_of_json :
string ->
Yojson.Safe.t ->
[> `InternalServiceException of InternalServiceException.t
| `InvalidRequestException of InvalidRequestException.t
| `NotFoundException of NotFoundException.t
| `UnauthorizedException of UnauthorizedException.t
| `Unknown_operation_error of string * string option ]val error_of_xml :
string ->
Awso.Xml.t ->
[> `InternalServiceException of InternalServiceException.t
| `InvalidRequestException of InvalidRequestException.t
| `NotFoundException of NotFoundException.t
| `UnauthorizedException of UnauthorizedException.t
| `Unknown_operation_error of string * string option ]val to_value :
t ->
[> `Structure of
(string
* [> `Structure of
(string
* [> `Enum of string
| `List of
[> `Enum of string
| `Structure of
(string
* [> `Enum of string | `String of WeightedCapacity.t ])
list ]
list
| `String of GameServerGroupName.t
| `Timestamp of Timestamp.t ])
list ])
list ]