Values.PlayerLatencySourceRegional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
type nonrec t = {playerId : PlayerId.t option;A unique identifier for a player associated with the latency data.
*)regionIdentifier : NonZeroAndMaxString.t option;Name of the Region that is associated with the latency value.
*)latencyInMilliseconds : Float_.t option;Amount of time that represents the time lag experienced by the player when connected to the specified Region.
*)}val to_value :
t ->
[> `Structure of
(string * [> `Float of Float_.t | `String of PlayerId.t ]) list ]