Source file flame_graph_view.ml
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open! Core
open Bonsai_web
module Node_svg = Virtual_dom_svg.Node
module Attr_svg = Virtual_dom_svg.Attr
include Flame_graph_view_intf
let node_height = 20.
let control_area_width = 63.
let focus_border_thickness = 4.
let focus_border_protrusion = 14.
let button_width = 8.
let button_height = button_width /. Float.sqrt 2.
let button_margin = 3.
let bracket_margin = 3.
let bracket_arm_length = 3.
let bracket_tick_length = 3.
module Controls = struct
module Glyph = struct
type t =
| Up_to_here
| Down_to_here
let render t x y =
let points =
match t with
| Up_to_here ->
[ x +. (0.5 *. button_width), y
; x, y +. button_height
; x +. button_width, y +. button_height
]
| Down_to_here ->
[ x, y; x +. button_width, y; x +. (0.5 *. button_width), y +. button_height ]
in
Node_svg.polygon
~attrs:[ Attr_svg.points points; Vdom.Attr.class_ "flame-graph-button-glyph" ]
[]
;;
end
let render_motion_line ~x ~y ~arrow_base_y =
let line_x = x +. (button_width /. 2.) in
let end_y =
if Float.(arrow_base_y > y)
then
y +. button_height
else y
in
Node_svg.line
~attrs:
[ Vdom.Attr.class_ "flame-graph-button-motion-line"
; Attr_svg.x1 line_x
; Attr_svg.y1 arrow_base_y
; Attr_svg.x2 line_x
; Attr_svg.y2 end_y
]
[]
;;
let render_button ~glyph ~x ~y ~arrow_base_y ~on_click =
let on_click _ = on_click in
Node_svg.g
~attrs:[ Vdom.Attr.class_ "flame-graph-button"; Vdom.Attr.on_click on_click ]
[ Glyph.render glyph x y; render_motion_line ~x ~y ~arrow_base_y ]
;;
end
module Style = struct
type t =
| Flames
| Focus
| Icicles
let random_flame_color () =
let v1 = Random.float 1. in
let v2 = Random.float 1. in
let v3 = Random.float 1. in
let r = 205 + (50. *. v3 |> Int.of_float) in
let g = 0 + (230. *. v1 |> Int.of_float) in
let b = 0 + (55. *. v2 |> Int.of_float) in
`RGBA (Css_gen.Color.RGBA.create ~r ~g ~b ())
;;
let random_icicle_color () =
let v1 = Random.float 1. in
let v2 = Random.float 1. in
let v3 = Random.float 1. in
let r = 50 + (55. *. v2 |> Int.of_float) in
let g = 100 + (130. *. v1 |> Int.of_float) in
let b = 230 + (25. *. v3 |> Int.of_float) in
`RGBA (Css_gen.Color.RGBA.create ~r ~g ~b ())
;;
let focus_color_odd : Css_gen.Color.t = `Var "--focus-color-odd"
let focus_color_even = `Var "--focus-color-even"
let focus_color even = if even then focus_color_even else focus_color_odd
let get_color even = function
| Flames -> random_flame_color ()
| Icicles -> random_icicle_color ()
| Focus -> focus_color even
;;
let get_node_css even style =
let color = get_color even style in
Css_gen.create_with_color ~field:"fill" ~color
;;
end
module Bearing = struct
type t =
| Upwards
| Downwards
let succ_y ~bearing y =
match bearing with
| Upwards -> y -. node_height
| Downwards -> y +. node_height
;;
end
module Make (Graph : Graph) = struct
module Selector = struct
type t =
| Flame of Graph.Tree.t
| Icicle of Graph.Tree.t
| Focus of Graph.Sequence.t
let flame tree = Flame tree
let icicle tree = Icicle tree
let focus seq = Focus seq
let same t1 t2 =
match t1, t2 with
| Flame tree1, Flame tree2 -> Graph.Tree.same tree1 tree2
| Flame _, (Icicle _ | Focus _) -> false
| Icicle tree1, Icicle tree2 -> Graph.Tree.same tree1 tree2
| Icicle _, (Flame _ | Focus _) -> false
| Focus seq1, Focus seq2 -> Graph.Sequence.same seq1 seq2
| Focus _, (Flame _ | Icicle _) -> false
;;
end
module Context = struct
type t =
{ graph : Graph.t
; selection : Selector.t option
; select : Selector.t -> unit Effect.t
; activate : Selector.t -> unit Effect.t
; commands : Commands.t
; style : Style.t
; bearing : Bearing.t
; data_left : float
; focus_border_above : float option
; focus_border_below : float option
}
end
let render_buttons ~cxt ~y ~selected =
let Commands.
{ extend_focus_to; retract_callers_from_focus; retract_callees_from_focus }
=
cxt.Context.commands
in
if not selected
then []
else
let open struct
type position =
| Over_border
|
Up_to_border
|
Down_to_border
|
Under_border
end in
let button glyph vpos command =
match (command : Command.t) with
| Enabled on_click ->
let x = cxt.data_left -. (button_margin +. button_width) in
let y =
match vpos with
| Over_border -> y -. button_width
| Up_to_border -> y
| Down_to_border -> y +. (node_height -. button_width)
| Under_border -> y +. node_height
in
let arrow_base_y =
match (glyph : Controls.Glyph.t) with
| Down_to_here ->
cxt.Context.focus_border_above |> Option.value_exn ~here:[%here]
| Up_to_here -> cxt.focus_border_below |> Option.value_exn ~here:[%here]
in
Some (Controls.render_button ~glyph ~x ~y ~arrow_base_y ~on_click)
| Disabled -> None
in
let extend_focus_to_button =
let (glyph : Controls.Glyph.t), vpos =
match cxt.style with
| Flames | Focus -> Up_to_here, Up_to_border
| Icicles -> Down_to_here, Down_to_border
in
button glyph vpos extend_focus_to
in
let retract_callers_from_focus_button =
button Up_to_here Under_border retract_callers_from_focus
in
let retract_callees_from_focus_button =
button Down_to_here Over_border retract_callees_from_focus
in
List.filter_opt
[ extend_focus_to_button
; retract_callers_from_focus_button
; retract_callees_from_focus_button
]
;;
let color_box_class_attr = Vdom.Attr.class_ "flame-graph-node-color-box"
let height_attr = Attr_svg.height node_height
let text_x_attr = Attr_svg.x 2.
let text_y_attr = Attr_svg.y (0.8 *. node_height)
let render_node ~cxt ~x ~y ~width ~even ~selector node : Vdom.Node.t list =
let graph = cxt.Context.graph in
let css = Style.get_node_css even cxt.style in
let selected = Option.exists ~f:(Selector.same selector) cxt.selection in
let node_type_class =
match Graph.Node.type_ ~graph node with
| Function -> Vdom.Attr.class_ "flame-graph-node-function"
| Allocation_site -> Vdom.Attr.class_ "flame-graph-node-alloc-site"
in
let selected_class =
if selected then Vdom.Attr.class_ "flame-graph-node-selected" else Vdom.Attr.empty
in
let alloc_site_indicator =
match Graph.Node.type_ ~graph node with
| Function -> Vdom.Node.none
| Allocation_site ->
Node_svg.tspan
~attrs:[ Vdom.Attr.class_ "loc-alloc-site-indicator" ]
[ Vdom.Node.text "A " ]
in
let buttons = render_buttons ~cxt ~y ~selected in
let rect =
Node_svg.svg
~attrs:
[ Attr_svg.x x
; Attr_svg.y y
; Attr_svg.width width
; height_attr
; Vdom.Attr.classes [ "flame-graph-node" ]
; node_type_class
; selected_class
; Vdom.Attr.on_click (fun _ -> cxt.select selector)
; Vdom.Attr.on_double_click (fun _ -> cxt.activate selector)
]
[ Node_svg.rect
~attrs:
[ color_box_class_attr
; Vdom.Attr.style css
;
Attr_svg.width width
]
[]
; Node_svg.text
~attrs:[ text_x_attr; text_y_attr ]
[ alloc_site_indicator; Vdom.Node.text (Graph.Node.label ~graph node) ]
; Node_svg.title [ Vdom.Node.text (Graph.Node.details ~graph node) ]
]
in
List.concat [ buttons; [ rect ] ]
;;
let render_sequence ~cxt ~x ~y ~width ~make_selector seq : Vdom.Node.t list =
let graph = cxt.Context.graph in
let bearing = cxt.bearing in
let starting_y = y in
let y = ref starting_y in
let rec render_nodes ~even seq =
let first = Graph.Sequence.node seq in
let first_view =
let selector = make_selector seq in
render_node ~cxt ~x ~y:!y ~width ~even ~selector first
in
let rest_view =
match Graph.Sequence.next ~graph seq with
| None -> []
| Some rest ->
y := Bearing.succ_y ~bearing !y;
let even = not even in
render_nodes ~even rest
in
first_view :: rest_view
in
let nodes =
match seq with
| None -> []
| Some seq -> List.concat (render_nodes ~even:false seq)
in
let border y =
let segment ?(attr = Vdom.Attr.empty) x1 x2 =
Node_svg.line
~attrs:
[ attr
; Attr_svg.x1 x1
; Attr_svg.y1 y
; Attr_svg.x2 x2
; Attr_svg.y2 y
; Vdom.Attr.class_ "flame-graph-sequence-border"
]
[]
in
[ segment
(x -. focus_border_protrusion)
(x +. (width /. 2.))
~attr:(Attr_svg.stroke_linecap `Round)
; segment (x +. (width /. 2.)) (x +. width)
]
in
let starting_border_y, ending_border_y =
match bearing with
| Upwards -> starting_y +. node_height, !y
| Downwards -> starting_y, !y +. node_height
in
let starting_border = border starting_border_y in
let ending_border =
match seq with
| None -> []
| Some _ -> border ending_border_y
in
let bracket_right_x = x -. focus_border_protrusion -. bracket_margin in
let bracket =
match seq with
| None -> []
| Some seq ->
let right_x = bracket_right_x in
let middle_x = bracket_right_x -. bracket_arm_length in
let left_x = middle_x -. bracket_tick_length in
let line =
Node_svg.polyline
~attrs:
[ Attr_svg.points
[ right_x, starting_border_y
; middle_x, starting_border_y
; middle_x, ending_border_y
; right_x, ending_border_y
]
]
[]
in
let middle_y = (starting_border_y +. ending_border_y) /. 2. in
let tick =
Node_svg.polyline
~attrs:[ Attr_svg.points [ middle_x, middle_y; left_x, middle_y ] ]
[]
in
let text_right_x = left_x -. bracket_margin in
let text_lines =
let first = ref true in
List.map (Graph.Sequence.label ~graph seq) ~f:(fun line ->
let dy = if !first then Vdom.Attr.empty else Vdom.Attr.create "dy" "1.2em" in
first := false;
Node_svg.tspan
~attrs:[ Attr_svg.x text_right_x; Attr_svg.y (middle_y -. 3.); dy ]
[ Vdom.Node.text line ])
in
let text =
Node_svg.text ~attrs:[ Vdom.Attr.create "text-anchor" "end" ] text_lines
in
[ Node_svg.g
~attrs:[ Vdom.Attr.class_ "flame-graph-sequence-bracket" ]
[ line; tick; text ]
]
in
let box =
match seq with
| None -> []
| Some _ ->
let height = Float.abs (starting_border_y -. ending_border_y) in
let y = Float.min starting_border_y ending_border_y in
[ Node_svg.rect
~attrs:
[ Attr_svg.x x
; Attr_svg.y y
; Attr_svg.width width
; Attr_svg.height height
; Vdom.Attr.class_ "flame-graph-sequence-box"
]
[]
]
in
List.concat [ box; nodes; starting_border; ending_border; bracket ]
;;
let rec render_tree ~cxt ~x ~y ~scale ~even ~make_selector tree : Vdom.Node.t list =
let graph = cxt.Context.graph in
let bearing = cxt.bearing in
let node = Graph.Tree.node tree in
let width = Graph.Node.size ~graph node *. scale in
let view =
let selector = make_selector tree in
render_node ~cxt ~x ~y ~width ~even ~selector node
in
let children_view =
let even = not even in
let y = Bearing.succ_y ~bearing y in
let children = Graph.Tree.children ~graph tree in
let children_size =
List.fold_left children ~init:0. ~f:(fun total child ->
total +. Graph.Node.size ~graph (Graph.Tree.node child))
in
let children_width = children_size *. scale in
let x = x +. ((width -. children_width) /. 2.) in
render_level ~cxt ~x ~y ~scale ~even ~make_selector children
in
List.concat [ view; children_view ]
and render_level ~cxt ~x ~y ~scale ~even ~make_selector trees =
let graph = cxt.Context.graph in
let x = ref x in
let tree_views =
List.concat_map trees ~f:(fun tree ->
let this_x = !x in
let node = Graph.Tree.node tree in
let width = Graph.Node.size ~graph node *. scale in
x := !x +. width;
render_tree ~cxt ~x:this_x ~y ~scale ~even ~make_selector tree)
in
match trees with
| [] | [ _ ] -> tree_views
| _ -> [ Node_svg.g tree_views ]
;;
let rec tree_height ~graph trees =
List.fold_left trees ~init:0 ~f:(fun acc tree ->
let height = 1 + tree_height ~graph (Graph.Tree.children ~graph tree) in
Int.max acc height)
;;
let rec sequence_beginning ~graph seq =
match Graph.Sequence.prev ~graph seq with
| None -> seq
| Some prev -> sequence_beginning ~graph prev
;;
let rec sequence_end ~graph seq =
match Graph.Sequence.next ~graph seq with
| None -> seq
| Some next -> sequence_end ~graph next
;;
let rec sequence_height ~graph seq =
match Graph.Sequence.next ~graph seq with
| None -> 1
| Some next -> 1 + sequence_height ~graph next
;;
let render ~width ~set_width ~selection ~select ~activate ~commands graph =
Random.init 0;
let focus = Option.map ~f:(sequence_beginning ~graph) (Graph.focus graph) in
let actual_control_area_width =
match focus with
| None ->
focus_border_protrusion
| Some _ ->
control_area_width
in
let data_left = 0. +. actual_control_area_width in
let data_width = width -. actual_control_area_width in
let flame_tree = Graph.flame_tree graph in
let icicle_tree = Graph.icicle_tree graph in
let size = Graph.size graph in
let scale = data_width /. size in
let =
if List.is_empty flame_tree then focus_border_thickness /. 2. else 0.
in
let flame_height = node_height *. (tree_height ~graph flame_tree |> Float.of_int) in
let focus_height =
match focus with
| None -> 0.
| Some seq -> node_height *. (sequence_height ~graph seq |> Float.of_int)
in
let icicle_height = node_height *. (tree_height ~graph icicle_tree |> Float.of_int) in
let =
if List.is_empty icicle_tree then focus_border_thickness /. 2. else 0.
in
let height =
extra_space_at_top_for_border
+. flame_height
+. focus_height
+. icicle_height
+. extra_space_at_bottom_for_border
in
let flame_graph_bottom_node_y =
flame_height -. node_height +. extra_space_at_top_for_border
in
let focus_top_node_y = flame_graph_bottom_node_y +. node_height in
let focus_bottom_node_y = flame_graph_bottom_node_y +. focus_height in
let icicle_graph_top_node_y = focus_bottom_node_y +. node_height in
let flame_graph_views =
render_level
~cxt:
{ graph
; style = Flames
; bearing = Upwards
; selection
; select
; activate
; commands
; data_left
; focus_border_above = None
; focus_border_below = Some focus_top_node_y
}
~x:data_left
~y:flame_graph_bottom_node_y
~scale
~even:false
~make_selector:Selector.flame
flame_tree
in
let focus_views =
render_sequence
~cxt:
{ graph
; style = Focus
; bearing = Upwards
; selection
; select
; activate
; commands
; data_left
; focus_border_above = Some focus_top_node_y
; focus_border_below = Some (focus_bottom_node_y +. node_height)
}
~x:data_left
~y:focus_bottom_node_y
~width:data_width
~make_selector:Selector.focus
focus
in
let icicle_graph_views =
render_level
~cxt:
{ graph
; style = Icicles
; bearing = Downwards
; selection
; select
; activate
; commands
; data_left
; focus_border_below = None
; focus_border_above = Some (focus_bottom_node_y +. node_height)
}
~x:data_left
~y:icicle_graph_top_node_y
~scale
~even:false
~make_selector:Selector.icicle
icicle_tree
in
let open Vdom in
let flame_view =
Node_svg.g ~attrs:[ Attr.class_ "flame-graph-flames" ] flame_graph_views
in
let focus_view = Node_svg.g ~attrs:[ Attr.class_ "flame-graph-focus" ] focus_views in
let icicle_view =
Node_svg.g ~attrs:[ Attr.class_ "flame-graph-icicles" ] icicle_graph_views
in
let on_size_change =
Bonsai_web_ui_element_size_hooks.Size_tracker.on_change (fun ~width ~height:_ ->
set_width width)
in
Node.div
~attrs:[ Attr.class_ "flame-graph-container" ]
[ Node.div
~attrs:[ Attr.class_ "flame-graph-sizer"; on_size_change ]
[ Node_svg.svg
~attrs:
[ Attr_svg.height height
; Attr_svg.viewbox ~min_x:0. ~min_y:0. ~width ~height
]
[ flame_view; icicle_view; focus_view ]
]
]
;;
module Keyboard_navigation = struct
let to_parent ~graph tree = Graph.Tree.parent ~graph tree
let largest_tree ~graph trees =
List.max_elt trees ~compare:(fun tree1 tree2 ->
let node1 = Graph.Tree.node tree1 in
let node2 = Graph.Tree.node tree2 in
let size1 = Graph.Node.size ~graph node1 in
let size2 = Graph.Node.size ~graph node2 in
Float.compare size1 size2)
;;
let to_child ~graph tree =
let children = Graph.Tree.children ~graph tree in
largest_tree ~graph children
;;
type left_or_right =
| Left
| Right
let to_sibling ~graph ~origin ~which tree =
let siblings =
match Graph.Tree.parent ~graph tree with
| None -> origin
| Some parent -> Graph.Tree.children ~graph parent
in
let rec find_successor trees =
match trees with
| first_tree :: (next_tree :: _ as rest) ->
if Graph.Tree.same first_tree tree then Some next_tree else find_successor rest
| [ _ ] -> None
| [] -> None
in
let siblings_oriented =
match which with
| Right -> siblings
| Left -> List.rev siblings
in
find_successor siblings_oriented
;;
let move_into_flame_tree ~graph =
let%map.Option largest_flame_tree = largest_tree ~graph (Graph.flame_tree graph) in
Selector.Flame largest_flame_tree
;;
let move_into_icicle_tree ~graph =
let%map.Option largest_icicle_tree =
largest_tree ~graph (Graph.icicle_tree graph)
in
Selector.Icicle largest_icicle_tree
;;
let move_down_to_focus ~graph =
match Graph.focus graph with
| Some seq -> Some (Selector.Focus (sequence_end ~graph seq))
| None -> move_into_icicle_tree ~graph
;;
let move_up_to_focus ~graph =
match Graph.focus graph with
| Some seq -> Some (Selector.Focus (sequence_beginning ~graph seq))
| None -> move_into_flame_tree ~graph
;;
let move_flame_tree ~graph ~(dir : Direction.t) tree =
let origin = Graph.flame_tree graph in
match dir with
| Up ->
let%map.Option new_tree = to_child ~graph tree in
Selector.Flame new_tree
| Down ->
(match to_parent ~graph tree with
| Some new_tree -> Some (Selector.Flame new_tree)
| None -> move_down_to_focus ~graph)
| Left ->
let%map.Option new_tree = to_sibling ~origin ~graph ~which:Left tree in
Selector.Flame new_tree
| Right ->
let%map.Option new_tree = to_sibling ~origin ~graph ~which:Right tree in
Selector.Flame new_tree
;;
let move_icicle_tree ~graph ~(dir : Direction.t) tree =
let origin = Graph.icicle_tree graph in
match dir with
| Down ->
let%map.Option new_tree = to_child ~graph tree in
Selector.Icicle new_tree
| Up ->
(match to_parent ~graph tree with
| Some new_tree -> Some (Selector.Icicle new_tree)
| None -> move_up_to_focus ~graph)
| Left ->
let%map.Option new_tree = to_sibling ~origin ~graph ~which:Left tree in
Selector.Icicle new_tree
| Right ->
let%map.Option new_tree = to_sibling ~origin ~graph ~which:Right tree in
Selector.Icicle new_tree
;;
let move_focus ~graph ~(dir : Direction.t) seq =
match dir with
| Up ->
(match Graph.Sequence.next ~graph seq with
| Some seq -> Some (Selector.Focus seq)
| None -> move_into_flame_tree ~graph)
| Down ->
(match Graph.Sequence.prev ~graph seq with
| Some seq -> Some (Selector.Focus seq)
| None -> move_into_icicle_tree ~graph)
| Left -> None
| Right -> None
;;
let move ~graph ~dir (selector : Selector.t option) =
match selector with
| Some (Flame tree) -> move_flame_tree ~graph ~dir tree
| Some (Icicle tree) -> move_icicle_tree ~graph ~dir tree
| Some (Focus seq) -> move_focus ~graph ~dir seq
| None ->
(match dir with
| Direction.Up -> move_into_flame_tree ~graph
| Direction.Down -> move_into_icicle_tree ~graph
| Direction.Left | Direction.Right -> None)
;;
let move_event ~graph ~dir ~selection ~navigate_to =
let new_selection = move ~graph ~dir selection in
match new_selection with
| Some new_selection ->
Vdom.Effect.Many [ Vdom.Effect.Prevent_default; navigate_to new_selection ]
| None -> Vdom.Effect.Ignore
;;
let handle_arrow_key ~graph ~selection ~navigate_to event =
let dir : Direction.t =
match Vdom_keyboard.Keyboard_event.key event with
| ArrowUp | KeyK -> Up
| ArrowDown | KeyJ -> Down
| ArrowLeft | KeyH -> Left
| ArrowRight | KeyL -> Right
| _ -> assert false
in
move_event ~dir ~graph ~selection ~navigate_to
;;
let arrow_key_action ~graph ~selection ~navigate_to =
let open Vdom_keyboard in
let keys =
List.map
~f:Keystroke.create'
[ Keyboard_event.Keyboard_code.ArrowUp
; KeyK
; ArrowDown
; KeyJ
; ArrowLeft
; KeyH
; ArrowRight
; KeyL
]
in
let description = "Move selection" in
let group = None in
let handler = handle_arrow_key ~graph ~selection ~navigate_to in
Keyboard_event_handler.Action.Command { keys; description; group; handler }
;;
let enter_action ~selection ~activate =
let open Vdom_keyboard in
let enter = Keystroke.create' Enter in
match selection with
| None -> Keyboard_event_handler.Action.Disabled_key enter
| Some selection ->
let keys = [ enter ] in
let description = "Extend focus" in
let group = None in
let handler _ = activate selection in
Command { keys; description; group; handler }
;;
let key_handler ~graph ~selection ~navigate_to ~activate =
Vdom_keyboard.Keyboard_event_handler.of_action_list_exn
[ arrow_key_action ~graph ~selection ~navigate_to
; enter_action ~selection ~activate
]
;;
end
let scroll_into_view : string -> unit Effect.t =
let open Js_of_ocaml in
Effect.of_sync_fun (fun selector ->
let selected_node = Dom_html.document##querySelector (selector |> Js.string) in
Js.Opt.iter selected_node (fun selected ->
let options =
object%js (self)
val block = "nearest" |> Js.string
val inline = "nearest" |> Js.string
end
in
Js.Unsafe.meth_call selected "scrollIntoView" [| Js.Unsafe.inject options |]))
;;
let scroll_selection_into_view =
scroll_into_view ".flame-graph-node-selected .flame-graph-node-color-box"
;;
let scroll_focus_into_view =
scroll_into_view ".flame-graph-focus .flame-graph-sequence-box"
;;
type t =
{ view : Vdom.Node.t
; key_handler : Vdom_keyboard.Keyboard_event_handler.t
}
let component graph ~selection ~select ~navigate_to ~activate ~commands =
let open Bonsai.Let_syntax in
let%sub width, set_width = Bonsai.state 500. ~equal:[%equal: Float.t] in
return
(let%map graph = graph
and width = width
and set_width = set_width
and selection = selection
and select = select
and navigate_to = navigate_to
and activate = activate
and commands = commands in
let view = render ~width ~set_width ~selection ~select ~activate ~commands graph in
let key_handler =
Keyboard_navigation.key_handler ~graph ~selection ~navigate_to ~activate
in
{ view; key_handler })
;;
end