tsdl
Sdl.Window
val pos_undefined : int
val pos_centered : int
type flags
SDL_WindowFlags
val (+) : flags -> flags -> flags
f + f' combines flags f and f'.
f + f'
f
f'
val (-) : flags -> flags -> flags
f - f' removes flag f' from f.
f - f'
val test : flags -> flags -> bool
test flags mask is true if any of the flags in mask is set in flags.
test flags mask
true
mask
flags
val eq : flags -> flags -> bool
eq f f' is true if the flags are equal.
eq f f'
val windowed : flags
Equal to 0. The flag doesn't exist in SDL, it's for using with set_window_fullscreen.
0
set_window_fullscreen
val fullscreen : flags
val fullscreen_desktop : flags
val opengl : flags
val shown : flags
val hidden : flags
val borderless : flags
val resizable : flags
val minimized : flags
val maximized : flags
val input_grabbed : flags
val input_focus : flags
val mouse_focus : flags
val foreign : flags
val allow_highdpi : flags
val mouse_capture : flags
val always_on_top : flags
val skip_taskbar : flags
val utility : flags
val tooltip : flags
val popup_menu : flags
val vulkan : flags
val metal : flags