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let turn (palette : (int * int * int) array) (r : Ilbm.range) (steps : int) : (int * int * int) array =
let out = Array.copy palette in
let n = r.high - r.low + 1 in
if n > 1 && r.high < Array.length palette then begin
let steps = if r.reverse then -steps else steps in
for i = 0 to n - 1 do
let from = ((((i - steps) mod n) + n) mod n) in
out.(r.low + i) <- palette.(r.low + from)
done
end;
out
let palette_at (palette : (int * int * int) array) (ranges : Ilbm.range list) (seconds : float) : (int * int * int) array =
List.fold_left
(fun p (r : Ilbm.range) -> if r.active then turn p r (int_of_float (seconds *. Ilbm.steps_per_second r)) else p)
palette ranges