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module H = Miaou_helpers.Helpers
type style = {
fg : int;
bg : int;
bold : bool;
dim : bool;
underline : bool;
reverse : bool;
}
type cell = {char : string; style : style}
type t = {rows : int; cols : int; grid : cell array array}
type border_style = Single | Double | Rounded | Ascii | Heavy
type border_chars = {
tl : string;
tr : string;
bl : string;
br : string;
h : string;
v : string;
}
type layer = {canvas : t; row : int; col : int; opaque : bool}
let default_style =
{
fg = -1;
bg = -1;
bold = false;
dim = false;
underline = false;
reverse = false;
}
let empty_cell = {char = " "; style = default_style}
let create ~rows ~cols =
if rows < 0 || cols < 0 then
invalid_arg "Canvas.create: rows and cols must be non-negative" ;
let grid = Array.init rows (fun _ -> Array.init cols (fun _ -> empty_cell)) in
{rows; cols; grid}
let rows t = t.rows
let cols t = t.cols
let in_bounds t ~row ~col = row >= 0 && row < t.rows && col >= 0 && col < t.cols
let set_char t ~row ~col ~char ~style =
if in_bounds t ~row ~col then t.grid.(row).(col) <- {char; style}
let get_cell t ~row ~col =
if not (in_bounds t ~row ~col) then
invalid_arg
(Printf.sprintf
"Canvas.get_cell: (%d, %d) out of bounds (%d x %d)"
row
col
t.rows
t.cols) ;
t.grid.(row).(col)
let fill_rect t ~row ~col ~width ~height ~char ~style =
let r0 = max 0 row in
let c0 = max 0 col in
let r1 = min t.rows (row + height) in
let c1 = min t.cols (col + width) in
for r = r0 to r1 - 1 do
for c = c0 to c1 - 1 do
t.grid.(r).(c) <- {char; style}
done
done
let clear t =
for r = 0 to t.rows - 1 do
for c = 0 to t.cols - 1 do
t.grid.(r).(c) <- empty_cell
done
done
let iter_graphemes s f =
let len = String.length s in
let rec loop i =
if i >= len then ()
else begin
let j = ref (i + 1) in
while !j < len && not (H.is_utf8_lead s.[!j]) do
incr j
done ;
f (String.sub s i (!j - i)) ;
loop !j
end
in
loop 0
let draw_text t ~row ~col ~style text =
let c = ref col in
iter_graphemes text (fun grapheme ->
if in_bounds t ~row ~col:!c then
t.grid.(row).(!c) <- {char = grapheme; style} ;
incr c)
let draw_hline t ~row ~col ~len ~char ~style =
for i = 0 to len - 1 do
set_char t ~row ~col:(col + i) ~char ~style
done
let draw_vline t ~row ~col ~len ~char ~style =
for i = 0 to len - 1 do
set_char t ~row:(row + i) ~col ~char ~style
done
let single_chars =
{
tl = "\xe2\x94\x8c";
tr = "\xe2\x94\x90";
bl = "\xe2\x94\x94";
br = "\xe2\x94\x98";
h = "\xe2\x94\x80";
v = "\xe2\x94\x82";
}
let double_chars =
{
tl = "\xe2\x95\x94";
tr = "\xe2\x95\x97";
bl = "\xe2\x95\x9a";
br = "\xe2\x95\x9d";
h = "\xe2\x95\x90";
v = "\xe2\x95\x91";
}
let rounded_chars =
{
tl = "\xe2\x95\xad";
tr = "\xe2\x95\xae";
bl = "\xe2\x95\xb0";
br = "\xe2\x95\xaf";
h = "\xe2\x94\x80";
v = "\xe2\x94\x82";
}
let heavy_chars =
{
tl = "\xe2\x94\x8f";
tr = "\xe2\x94\x93";
bl = "\xe2\x94\x97";
br = "\xe2\x94\x9b";
h = "\xe2\x94\x81";
v = "\xe2\x94\x83";
}
let ascii_chars = {tl = "+"; tr = "+"; bl = "+"; br = "+"; h = "-"; v = "|"}
let border_chars_of_style = function
| Single -> single_chars
| Double -> double_chars
| Rounded -> rounded_chars
| Heavy -> heavy_chars
| Ascii -> ascii_chars
let draw_box_with_chars t ~row ~col ~width ~height ~chars ~style =
if width >= 2 && height >= 2 then begin
set_char t ~row ~col ~char:chars.tl ~style ;
set_char t ~row ~col:(col + width - 1) ~char:chars.tr ~style ;
set_char t ~row:(row + height - 1) ~col ~char:chars.bl ~style ;
set_char
t
~row:(row + height - 1)
~col:(col + width - 1)
~char:chars.br
~style ;
draw_hline t ~row ~col:(col + 1) ~len:(width - 2) ~char:chars.h ~style ;
draw_hline
t
~row:(row + height - 1)
~col:(col + 1)
~len:(width - 2)
~char:chars.h
~style ;
draw_vline t ~row:(row + 1) ~col ~len:(height - 2) ~char:chars.v ~style ;
draw_vline
t
~row:(row + 1)
~col:(col + width - 1)
~len:(height - 2)
~char:chars.v
~style
end
let draw_box t ~row ~col ~width ~height ~border ~style =
let chars = border_chars_of_style border in
draw_box_with_chars t ~row ~col ~width ~height ~chars ~style
let blit ~src ~dst ~row ~col =
for r = 0 to src.rows - 1 do
let dr = row + r in
if dr >= 0 && dr < dst.rows then
for c = 0 to src.cols - 1 do
let dc = col + c in
if dc >= 0 && dc < dst.cols then begin
let cell = src.grid.(r).(c) in
if cell.char <> " " then dst.grid.(dr).(dc) <- cell
end
done
done
let blit_all ~src ~dst ~row ~col =
for r = 0 to src.rows - 1 do
let dr = row + r in
if dr >= 0 && dr < dst.rows then
for c = 0 to src.cols - 1 do
let dc = col + c in
if dc >= 0 && dc < dst.cols then dst.grid.(dr).(dc) <- src.grid.(r).(c)
done
done
let compose ~dst ~layers =
List.iter
(fun l ->
if l.opaque then blit_all ~src:l.canvas ~dst ~row:l.row ~col:l.col
else blit ~src:l.canvas ~dst ~row:l.row ~col:l.col)
layers
let compose_new ~rows ~cols ~layers =
let dst = create ~rows ~cols in
compose ~dst ~layers ;
dst
let style_equal a b =
a.fg = b.fg && a.bg = b.bg && a.bold = b.bold && a.dim = b.dim
&& a.underline = b.underline && a.reverse = b.reverse
let emit_sgr ?(default_fg = -1) ?(default_bg = -1) buf style =
Buffer.add_string buf "\027[0" ;
if style.bold then Buffer.add_string buf ";1" ;
if style.dim then Buffer.add_string buf ";2" ;
if style.underline then Buffer.add_string buf ";4" ;
if style.reverse then Buffer.add_string buf ";7" ;
let fg = if style.fg >= 0 then style.fg else default_fg in
let bg = if style.bg >= 0 then style.bg else default_bg in
if fg >= 0 then begin
Buffer.add_string buf ";38;5;" ;
Buffer.add_string buf (string_of_int fg)
end ;
if bg >= 0 then begin
Buffer.add_string buf ";48;5;" ;
Buffer.add_string buf (string_of_int bg)
end ;
Buffer.add_char buf 'm'
let to_ansi_with_defaults ?(default_fg = -1) ?(default_bg = -1) t =
if t.rows = 0 || t.cols = 0 then ""
else
let buf = Buffer.create (t.rows * t.cols * 4) in
let current_style = ref default_style in
for r = 0 to t.rows - 1 do
if r > 0 then Buffer.add_char buf '\n' ;
for c = 0 to t.cols - 1 do
let cell = t.grid.(r).(c) in
if c = 0 || not (style_equal !current_style cell.style) then begin
emit_sgr ~default_fg ~default_bg buf cell.style ;
current_style := cell.style
end ;
Buffer.add_string buf cell.char
done
done ;
if not (style_equal !current_style default_style) then
Buffer.add_string buf "\027[0m" ;
Buffer.contents buf
let to_ansi t = to_ansi_with_defaults t
let iter t ~f =
for r = 0 to t.rows - 1 do
for c = 0 to t.cols - 1 do
f ~row:r ~col:c t.grid.(r).(c)
done
done