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open Tsdl
open B_utils
type t = int
let (+) t1 t2 = t1 + t2
let (-) t1 t2 = t1 - t2
let add t1 t2 = t1 + t2
let length t1 t2 = t2 - t1
let compare (t1 : t) (t2 : t) =
Stdlib.compare t1 t2
let (>>) (t1 : t) (t2 : t) =
t1 > t2
let float t = float t
let delay_old d = Sdl.delay (Int32.of_int d);;
let delay x = Thread.delay (float x /. 1000.)
let now () : t = Int32.to_int (Sdl.get_ticks ())
let make_fps () =
let start = ref 0 in
fun fps ->
if !start = 0 then (delay 5; start := now ())
else
let round_trip = now () - !start in begin
let wait = max 5 ((1000 / fps) - round_trip) in
printd debug_graphics "FPS:%u (round_trip=%u)\n" (1000 / (round_trip + wait)) round_trip;
delay wait;
start := now ();
end
let adaptive_fps fps =
let start = ref 0 in
let frame = ref 1 in
let total_wait = ref 0 in
(fun () ->
start := now ();
total_wait := 0;
frame := 1),
fun () ->
if !start = 0 then (delay 5; start := now (); assert(false))
else
let elapsed = now () - !start in
let theoric = 1000 * !frame / fps in
let wait = theoric - elapsed in
total_wait := !total_wait + wait;
let wait = if wait < 5
then (printd debug_graphics "Warning: cannot keep up required FPS=%u (wait=%d)" fps wait;
frame := 0;
total_wait := 0;
start := now ();
5)
else (printd debug_graphics "Wait=%u, Avg. =%u" wait (!total_wait / !frame);
wait) in
delay wait;
incr frame;
if !frame > 1000000
then (printd debug_graphics "Reset FPS counter";
frame := 1;
total_wait := 0;
start := now ())