Bogue.WidgetSourceCreating widgets and giving life to them
Widgets are simple graphic elements that can react to user interaction. They are the inhabitants of your GUI house. When a widget is woken up by some event, it can talk to another widget by means of a connection.
A connection has a source widget and a target widget. When the source widget receives a specified event, the connection is activated, executing a specified function, which is called action.
An action is always executed in a new Thread (and hence will not block the GUI), unless the priority Main is specified.
An action is a function with three parameters w1 w2 ev, where w1 is the source widget, w2 the target widget, and ev the event (Trigger.t) that triggered the action.
What to do when the same action (= same connection id) is already running?
val connect :
t ->
t ->
action ->
?priority:action_priority ->
?update_target:bool ->
?join:connection ->
Trigger.t list ->
connectionconnect source target action triggers creates a connection from the source widget to the target widget, but does not register it (this may change in the future...). Once it is registered (either by Main.make or add_connection), and assuming that the layout containing the source widget has focus, then when an event ev matches one of the triggers list, the action is executed with arguments source target ev.
val connect_main :
t ->
t ->
action ->
?update_target:bool ->
?join:connection ->
Trigger.t list ->
connectionAlias for connect ~priority:Main. Should be used for very fast actions that can be run in the main thread.
Registers the connection with the widget. This should systematically be done after each connection creation, when the connection is created after Main.make.
Connections that are created before Main.make should rather be passed as argument to Main.make, and not via add_connection. Although this is not striclty necessary, this indicates that these connections are more 'pure' or at least more static, in the sense that they will not be modified by Bogue. These are usually much easier to debug.
add_connection is separated from connect because it is not pure: it mutates the widget. This might change in future versions.
update w asks the widget w to refresh at next frame. The most probable use of update is within the code of an action. It can happen that the action modifies the visual state of a widget that is neither the source or the target, and then one needs to explicitly tell this widget to re-draw itself.
on_release ~release:f w registers on the widget w the action f, which will be executed when the mouse button is released on this widget. Uses priority=Main
val box :
?w:int ->
?h:int ->
?background:Style.background ->
?border:Style.border ->
?shadow:Style.shadow ->
unit ->
tCreate a Box widget, which simply displays a rectangle, optionally with rounded corners and drop shadow. It is often used for the background of a group of widgets (i.e. a Layout.t).
The standard on/off check boxes.
Use this for multi-line text.
Display basic html text by interpreting the following tags: <em>,</em>, <b>,</b>, <strong>,</strong>, <p>,</p>, <br>
Create a Label widget with a one-line text.
Create a Label widget with a FontAwesome icon.
For instance icon ~size:24 "star" creates a widget that displays the "fa-star" fontawesome icon.
Create a widget that does not display anything but still gets focus and reacts to events.
Load image file.
Requires rsvg.
val text_input :
?text:string ->
?prompt:string ->
?size:int ->
?filter:Text_input.filter ->
?max_size:int ->
unit ->
tval button :
?kind:Button.kind ->
?label:Label.t ->
?label_on:Label.t ->
?label_off:Label.t ->
?fg:Draw.color ->
?bg_on:Style.background ->
?bg_off:Style.background ->
?bg_over:Style.background ->
?state:bool ->
?border_radius:int ->
?border_color:Draw.color ->
string ->
tval slider :
?priority:action_priority ->
?step:int ->
?value:int ->
?kind:Slider.kind ->
?var:(int Avar.t, int) Tvar.t ->
?length:int ->
?thickness:int ->
?tick_size:int ->
?lock:bool ->
int ->
tval slider_with_action :
?priority:action_priority ->
?step:int ->
?kind:Slider.kind ->
value:int ->
?length:int ->
?thickness:int ->
?tick_size:int ->
action:(int -> unit) ->
int ->
tCreate a slider that executes an action each time the local value of the slider is modified by the user.
let b,l = check_box_with_label text creates a check box b, a label l, and connect them so that clicking on the text will also act on the check box.
Return the text of the widget. Works for Button, TextDisplay, Label, and TextInput.
Change the text of a widget. Works for Button, TextDisplay, Label, and TextInput.